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Saturday, March 24, 2012

SVCUE - Where in the World Are We Going with eText? by Daniel Hudkins PRESENTATION

Good free content
*Project Gutenberg http://www.gutenberg.org
Online Books by University of Pennsylvania http://onlinebooks.library.upenn.edu/
*Flexbooks http://www.ck12.org/flexbook/ (major effort to develop Creative Commons and Open Source content)

Limitations and obstacles of e-books
*edition
*pagination
*no abridgement
*mutual incompatibility of platforms
*highly variant objectives
*pedagogical history
*cost
*ownership

Where does text come from?
*Publisher identifies need
*Publisher finds author
*Two years later, there's a new text

Digital Rights Management (DRM)
*Not all content is available offline
*Not all readers work on all platforms
*Readers are different on different platforms (and doesn't work with all browsers)
*Same text from same publisher, same editiion, same ISBN won't run in the same reader application

Equity Problems or few schools have resources to
*assure all students with hardware
*pay annual licensin
*provide pervasive access

Cost Advantages
*Creative Commons and Open Source
*Markup tools (students can write in their books; annotations, highlights, study guides)
*Can it be monetized? For example, EverNote is free and available on many platforms and contains ads
*Pervasive Access (look it up on the phone)
*Always up to date
*Annual transitions

Decision Criteria
*Are we willing to select text based on compatibility?
*Are we willing to accept varying reader experiences?
*Are we prepared to deal with equity issues?
*All/Nothing or something in between?
*Choose the reader applications before the platform
*Consider platform neutrality
*Beware walled gardens

Option 1 - One Way
*One Way is one platform, one reader, only use texts compatible with that combination
*iPad
*Kindle Fire/ Nook Tablet
*Advantage - continuity of use, nothing in the backpack
*Disadvantage - cost, limited repertoire

Option 2 - Higher Ed
*Higher ed strategy is choose the text; if there's an etext, student choice, student provided hardware, student selected reader
*Advantage - cost on student, pedagogical options
*Disadvantage - equity, pagination

Option 3 - Wait it out
*Market is immature
*Too many incompatible participants
Who will be in the reader market in 5 years?
*Google
*Amazon
*Adobe Digital Editions
*Apple
*Barnes and Noble
*DRM is a train wreck
*Already have the resources
*Disadvantage - Outdated resources

Option 4 - Split Screen
*Pick a "preferred" reader
*Use only for low hanging fruit
*Out of copyright trade books
*Use as an option
*Supplementary materials
*Advantage - less disruptive, low opportunity cost
*Disadvantage - equity

E-Text Readers
*Nook Study
*Nook
*Kindle
*Google Book
*Adobe Digital Editions
Publisher based
*CourseSmart
*Vital Source
Channel based
*DigiDirect
*Cafe Scribe

Predictions
*Sufficient hardware will become pervasive
*DRM nightmare will last, but reader compatibility will improve
*Creative Commons/Open Source will become more prominent

WHY AM I USING A TEXT?

SVCUE/FIGHTING ENGAGEMENT DEFICIT DISORDER PRESENTATION NOTES by Caitlin Tucker

Cool Tools
Linoit - www.linoit.com
Google or URL shortener - bitly
Interactive multimedia timeline (*$5/month) - tiki-toki.com
MyFakeWall.com

Creating a Dynamic Learning Space
*Play with your physical space, so that the teacher is not the center of attention and students are looking at each other for engagement and answers and practice the following:

Collaboration
Leverage the online space for academic work (Ex. Linoit, a multimedia post-it note board to create groups and share notes; Online discussions via Collaboriz to provide content online and embed video and for students to select answers in a short objective quiz in group experiences and to give everyone an equal voice by engaging quiet, shy kids; Google Docs for group collaboration

Interesting
Use a tool like Prezi to show relationships between ideas and make lectures more interesting; Use media, audio, graphs, photographs, videoclips as a springboard for writing like National Geographic, Khan Academy, TED talks, History.com, MIT World, PBS.org, YouTube for School, School Tube)

Artistic (Creative and Fun)
Collages can be done online with such tools like PicMonkey (Fearless Photo embellishment where students can upload photos with bubbles), Animoto (free 30 second videos where students can upload images and add text, music to make a movie), Glogster (students create multimedia posters), storybird.com (when students do work that they know other students will see, they want it to be good; when students do work that they know the teacher will see, they want it to be good enough--this site lets the student pair the writing with artwork and then publish); storyjumper. Get students up off their feet and let them enact plays (acting, dramatic readings, and reenactment); blabberize; voki; socrative (create a quiz, copy & paste and play in teams with mobile devices--have students make them for each chapter of a book for example and then they participate in randomly chosen teams); pixton.com (students create comics to show what happened in a chapter)

Relevant or Project-based Learning (have to sacrifice curriculum to collaborate on real-world issues and create real-world solutions)
Challenge Based Learning Project (developed by Apple)
1. start with a big idea
2. student groups then work together to brainstorm questions about their topic online
3. identify a challenge associated with their topic
4. research the problem or challenge
5. design a real world solution
6. preeent challenge, solution, evidence of implementation & reflection in a multimedia project (dynamic informational website, powerpoint or prezi presentation

QR Codes in Class to
* link students to a helpful video
* go on a virtual fieldtrip
* design an in-class web quest
* direct students to quizzing site
* make a textbook interactive